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Arcadly Asset Library

The current version of every glyph sprite in the game, generated live from game/sprites.js — the single source of truth shared with the playable prototype. Change a sprite there and it updates here and in-game.

Player

Allies & NPCs

Enemies

Props & structures

Items & pickups

Terrain & walls

Walls are single glyphs auto-tiled from N/E/S/W neighbours (box-drawing). Floor is a checker for depth.

Palette

One hue per material. Sprites pull only from this set — never a one-off hex.