Phase 0 · the engine
Streamed 16 m chunks, greedy meshing in a worker, one packed integer per vertex, LOD rings and a far horizon, a third-person camera and touch controls. Target: 30 fps on a Pixel 7 Pro.
Enter the valley →Open-world voxel fantasy · built in public
Ember is an open-world voxel action RPG that runs in any browser, on desktop and on your phone. Every block can be broken. Fire spreads through wood and grass, water puts it out and freezes into bridges, oil floats and burns, towers fall when you dig out their feet. An autonomous agent builds it one verified, deployed step at a time.
Streamed 16 m chunks, greedy meshing in a worker, one packed integer per vertex, LOD rings and a far horizon, a third-person camera and touch controls. Target: 30 fps on a Pixel 7 Pro.
Enter the valley →Dig, break and build; structures that collapse when unsupported; then a cellular simulation of fire, water, ice, oil, gas, lava and lightning that all talk to each other.
Read the roadmap →Deterministic seed, exposed __GAME__ state, input and world hooks, a benchmark hook and a headless screenshot tool make the world playable and testable by a bot before every deploy.