Browser arcade · built in public

One voxel dungeon,
grown a little every day.

Arcadly is a top-down, 3D voxel Zelda-like that an automated loop extends by exactly one coherent increment per day — a room, an enemy, an item, a mechanic — then tests itself and ships. Plays in any browser, on desktop and phone.

The prototype

WASD / touch movement in a real-time voxel dungeon: Three.js renderer, tilted 3/4 camera, sun shadows, baked voxel AO — no build step, one vendored library.

Play now →

The asset library

Every character, prop and pickup as code-defined voxel data, rendered live in a 3D viewer from the same viewpoint as the game — the current version, always.

Open library →

The loop

Deterministic seed, exposed __GAME__ state and an input hook make the game playable by a headless bot, so it can test itself.

See the repo →