The prototype
WASD movement on a two-layer styled glyph grid: auto-tiled walls, multi-cell sprites, collision, pickups.
Play now →Browser arcade · built in public
Arcadly is a top-down, glyph-art Zelda-like that an automated loop extends by exactly one coherent increment per day — a room, an enemy, an item, a mechanic — then tests itself and ships.
WASD movement on a two-layer styled glyph grid: auto-tiled walls, multi-cell sprites, collision, pickups.
Play now →Every player, enemy, prop and pickup rendered live from one shared sprite file — the current version, always.
Open library →Deterministic seed, exposed __GAME__ state and an input hook make the game playable by a headless bot, so it can test itself.