Browser arcade · built in public

One ASCII dungeon,
grown a little every day.

Arcadly is a top-down, glyph-art Zelda-like that an automated loop extends by exactly one coherent increment per day — a room, an enemy, an item, a mechanic — then tests itself and ships.

The prototype

WASD movement on a two-layer styled glyph grid: auto-tiled walls, multi-cell sprites, collision, pickups.

Play now →

The asset library

Every player, enemy, prop and pickup rendered live from one shared sprite file — the current version, always.

Open library →

The loop

Deterministic seed, exposed __GAME__ state and an input hook make the game playable by a headless bot, so it can test itself.

See the repo →